See, Link, Wonder is our simple question and discussion tool to help people to make observations and personal connections with an experience.
In February we delivered a day of activities, as part of the K+ Kings Widening Participation Programme, in the Science Museum, London, for a group of 40 young people aged 16-18. Here we share the day’s potential to highlight STEM skills and careers.
In this series we go ‘out and about’ searching for examples of good science engagement practice. In this post Maxwell Hamilton, the new Science Museum Group Academy Programme Lead for Manchester, explores Manchester Museum.
Our engagement reflection points put the audience at the heart of what we do, helping us influence and shape their engagement with, and attitudes towards, science.
Part of our organisational change series, this post looks at the suite of courses and resources we developed to help communicate the science capital research and embed a science capital approach across our group of museums.
The organisational change series shares our experience and progress to date in applying and embedding a science capital approach across the Science Museum Group. This first post looks at how we began the process.
Today we launched the Science Museum Group Academy – the brand new home for all our science engagement training.
In part 4 of our mini-series, Josh Blair, Digital Product Manager at Science Museum Group, and Ben Templeton, Creative Director at game studio Thought Den, discuss the project highs and lows now it has finally launched.
In part 3 of this mini-series, design studio Thought Den show how they responded to an ambitious brief from the Science Museum Group.
Using digital storytelling to help children reflect on their relationship with STEM. Part 2…
In part 2 of this mini series we look at how we took the idea of a chat-based experience and developed it further to create our brief for a science capital-informed narrative driven game.
Using digital storytelling to help children reflect on their relationship with STEM. Part 1…
How do you bring a complex research-informed idea to a digital experience for children 7-13 years old… and make it engaging, fun and encouraging reflection on everyday life?
Science capital gives us research-based insight into what influences and shapes people’s attitudes, engagement and relationship with science, technology, engineering and maths (STEM).