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KS3 (age 11 to 14)

Explore how computing helps us and affects our everyday lives with these fun games and challenges.

A practical guide to help you explore the Science Museum’s Who Am I? gallery.

Find something that is designed to solve a problem, something that is designed to take measurements and something with an interesting pattern on it…

Explore how the work of real-life technicians has helped design and build some of the amazing objects in the Science Museum’s Medicine, Mathematics and Making the Modern world galleries.

App
ks2, ks3

Wonderlab AR

Discover the wonders of science in our everyday world.

Browse resources for other ages