Laura Bootland, Interpretation Developer at the National Railway Museum, and the Project Lead for the Brass, Steel and Fire exhibition, shares how the science capital research informed the development of the temporary exhibition.
Following the success of our online hands-on activities, we want to further promote them to as wide an audience as possible. In the first of two posts, Lauren Ding, Digital Editor, Learning for the Science Museum Group, shares why we chose to develop videos.
Research around science capital highlights that there isn’t a single place, action or experience alone that will help improve engagement and equity around STEM. Our booklet pulls together science engagement and science capital research to answer the question, what role can informal learning environments play?
In part 4 of our mini-series, Josh Blair, Digital Product Manager at Science Museum Group, and Ben Templeton, Creative Director at game studio Thought Den, discuss the project highs and lows now it has finally launched.
In part 3 of this mini-series, design studio Thought Den show how they responded to an ambitious brief from the Science Museum Group.
In part 2 of this mini series we look at how we took the idea of a chat-based experience and developed it further to create our brief for a science capital-informed narrative driven game.
What we’ve learned about publishing our learning resources online.
To celebrate International Science Centre and Science Museum day we are launching our new animation about science capital and the informal science sector.
The Enterprising Science research team at University College London and Kings College London have produced a pack of resources based on their research to help teachers engage students with science.