Emilia McKenzie, Digital Manager, Learning for the Science Museum Group, presented at the Museums and the Web conference in Boston in April 2019. Here she shares an abridged summary of the workshop she delivered, which focused on using digital to facilitate object engagement.
In February we delivered a day of activities, as part of the K+ Kings Widening Participation Programme, in the Science Museum, London, for a group of 40 young people aged 16-18. Here we share the day’s potential to highlight STEM skills and careers.
How can we build a ‘community of good practice’? This March we launched the Manchester hub of the Science Museum Group Academy, and announced our ‘Science Capital in Practice’ programme, in collaboration with the UK Association for Science and Discovery Centres (ASDC).
Today we launched the Science Museum Group Academy – the brand new home for all our science engagement training.
In part 4 of our mini-series, Josh Blair, Digital Product Manager at Science Museum Group, and Ben Templeton, Creative Director at game studio Thought Den, discuss the project highs and lows now it has finally launched.
When most people think of engineering, greasy hands and overalls might come to mind. Yet look around you and behind almost everything you see, you will find the work of an engineer…
In part 3 of this mini-series, design studio Thought Den show how they responded to an ambitious brief from the Science Museum Group.
In part 2 of this mini series we look at how we took the idea of a chat-based experience and developed it further to create our brief for a science capital-informed narrative driven game.
How do you bring a complex research-informed idea to a digital experience for children 7-13 years old… and make it engaging, fun and encouraging reflection on everyday life?
What we’ve learned about publishing our learning resources online.