In November, we hosted a Skills Fair for students aged 11-13 years at the Science Museum, London. Jess Sashaw, part of the team who developed and delivered the event, shares why we chose to base our fair on skills, rather than hosting a traditional careers fair.
Whilst working to embed a science capital approach across the Science Museum Group, we have also been sharing our experiences with universities, museums and science centres across the world. Sarah Callan, Science Museum Studies student, SUNY Oneonta University, NY, shares her cohort’s experience of applying the research to an informal education setting.
How did we develop a family activity trail for Medicine: The Wellcome Galleries at the Science Museum, London? Laurel Mackie, Content Programmer, Medicine Galleries, Science Museum, shares the process and key elements of the resource.
Maxwell Hamilton catches up with Frederike Gerstner, half of the ‘Ben and Fred’ duo who won the 2019 Josh Award for STEM communication. Find out how they created ‘The Juggling of Science’, and how they adapted it for the Science and Industry Museum’s half term crowd.
This summer, the Science Museum’s temporary exhibition, Top Secret, invites visitors into a world of secret communications and intelligence. Hannah Daley, the Exhibition Project Manager who led the project, shares the ways that the team worked to make the exhibition family friendly.
How can we help people feel that science is something that they can do? Helen Loft, a Science Museum Explainer, reflects on her work engaging visitors in Wonderlab: The Equinor Gallery.
Last summer, the Science and Industry Museum in Manchester refreshed its much-loved Textiles Gallery. In the first of two posts, Maxwell Hamilton shares how taking a science capital approach helped to inform the galleries physical aspects.
Emilia McKenzie, Digital Manager, Learning for the Science Museum Group, presented at the Museums and the Web conference in Boston in April 2019. Here she shares an abridged summary of the workshop she delivered, which focused on using digital to facilitate object engagement.