Laura Bootland, Interpretation Developer at the National Railway Museum, and the Project Lead for the Brass, Steel and Fire exhibition, shares how the science capital research informed the development of the temporary exhibition.
Whilst working to embed a science capital approach across the Science Museum Group, we have also been sharing our experiences with universities, museums and science centres across the world. Sarah Callan, Science Museum Studies student, SUNY Oneonta University, NY, shares her cohort’s experience of applying the research to an informal education setting.
How did we develop a family activity trail for Medicine: The Wellcome Galleries at the Science Museum, London? Laurel Mackie, Content Programmer, Medicine Galleries, Science Museum, shares the process and key elements of the resource.
Bridget Holligan, Director of Education and Engagement, Science Oxford shares how Science Oxford have kicked off their ‘Science Capital in Practice’ grant with a training day exploring their existing understanding of science capital and how they will be integrating it into their programme.
This summer, the Science Museum’s temporary exhibition, Top Secret, invites visitors into a world of secret communications and intelligence. Hannah Daley, the Exhibition Project Manager who led the project, shares the ways that the team worked to make the exhibition family friendly.
How can we help people feel that science is something that they can do? Helen Loft, a Science Museum Explainer, reflects on her work engaging visitors in Wonderlab: The Equinor Gallery.
In part 4 of our mini-series, Josh Blair, Digital Product Manager at Science Museum Group, and Ben Templeton, Creative Director at game studio Thought Den, discuss the project highs and lows now it has finally launched.
When most people think of engineering, greasy hands and overalls might come to mind. Yet look around you and behind almost everything you see, you will find the work of an engineer…
In part 3 of this mini-series, design studio Thought Den show how they responded to an ambitious brief from the Science Museum Group.
In part 2 of this mini series we look at how we took the idea of a chat-based experience and developed it further to create our brief for a science capital-informed narrative driven game.
How do you bring a complex research-informed idea to a digital experience for children 7-13 years old… and make it engaging, fun and encouraging reflection on everyday life?
When thinking about what science capital in practice can mean, we find it helpful to visit other museums and science centres to find good examples of how they engage their audiences.